PRESSED FOR TIME – DESIGN BREAKDOWN
Pressed for Time is a portable escape room game I built five sets of for a client when running my own prop and puzzle building company. I used this game when applying to Futuregames as I had never used any video game engines before, but I was confident this project would demonstrate a whole host of transferable skills and show I have experience as a game designer regardless of the medium.
Below you can find the presentation I sent as part of my application, which includes topics such as design choices, obstacles, and reflecting on my work, along with a video walkthrough.
Game Presentation Video Walkthrough