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FleshBound
Traverse the fleshy walls of a gigantic beast and seek a way out, at the behest of a curious parasite attached to one hand.
Project Overview
FleshBound is a first-person action/platformer game created for Game Project 3 at Futuregames.
Platform: Windows
Engine: Unreal 5
Genre: Action/Platform/Horror
Team Size: 12
Duration: 7 Week school project at Futuregames (2024)
Awards & Recognition: Won Best Audio and Best Design, nominated for Student Game of the Year at SGA 24. Won Best Design, Best Audio, and Judge’s Choice at FGA 24
Roles and responsibilities
Lead Game Designer, Scrum Master, Audio Design (inc. Music Composition & VO), Audio Programming, Narrative Design, UI Design
TOOLS USED
Unreal 5 (inc. Blueprints, MetaSounds), Perforce, Reaper, various VSTs, Photoshop, Jira, Google Workspace
Links
Steam Page
Itch.io Page
Soundtrack (Steam)
Soundtrack (SoundCloud)
Screenshots
Breakdown
Click the button below to get more in-depth info!
FleshBound Audio Breakdown
OrcosmicA
Fly through space as a cosmic orca, using telekinetic powers to survive the onslaught of abstract enemies.
Project Overview
OrcosmicA is a trippy third-person rail shooter created for Game Project 4 at Futuregames.
Platform: Windows
Engine: Unreal 5
Genre: Rail Shooter/Bullet Hell
Team Size: 8
Duration: 4 Week school project at Futuregames (2024)
Awards & Recognition: Won Best Level Design at FGA 24
Roles and responsibilities
Lead Game Designer, Audio Design inc. Music Composition, Audio Programming, UI Design, UI Programming
TOOLS USED
Unreal 5 (inc. Blueprints, MetaSounds, Quartz), Perforce, Reaper, various VSTs, Photoshop, Jira, Miro, Google Workspace
Links
Itch.io Page
Soundtrack (SoundCloud) Coming Soon (update Link)
Screenshots
Breakdown
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OrcosmicA - Audio Breakdown
Downhill Dash
Speed downhill on a longboard, take in the sights and try to get the fastest time! Just remember to try not to hit any cars..!
Project Overview
Downhill Dash is a thrilling, physics-based 3D downhill longboarding racing game designed for mobile devices.
The assignment was to follow a (hypothetical) Request for Proposal from the game studio Turborilla to create a mobile game demo for a new extreme sports title that would fit alongside their current titles.
Platform: Mobile/Android
Engine: Unity
Genre: Mobile/Casual/Sports
Team Size: 17
Duration: 3.5 Week school project at Futuregames (2024)
Roles and responsibilities
Product Owner, Game Design, Audio Design (inc. Music Composition), UI Design, Pitch Presentation
TOOLS USED
Unity, FMOD, Reaper, various VSTs, GitHub, Photoshop, Jira, Google Workspace
Links
Itch.io Page
Soundtrack (SoundCloud)
Screenshots
Breakdown
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Downhill Dash - Audio Breakdown
Pressed for Time
You enter your office to find a cryptic letter and a ticking bomb! Can you solve the puzzles to stop the timer before it explodes?
Project Overview
Pressed for Time is a physical, portable, tabletop escape room game created as corporate entertainment for an events company client. Prior to joining Futuregames I ran a company creating props and puzzle experiences.
Genre: Escape Room/Puzzle
Team Size: 3
Duration: 3 months (2019)
Roles and responsibilities
Project Lead, Game Design, Puzzle Design, Graphic Design, Game Construction
TOOLS USED
Adobe Products, Laser Cutter, Various DIY tools
Breakdown
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Pressed for Time - Design Breakdown