Hi, I’m Leo Dennett, a game design generalist and audio designer based in Stockholm, Sweden.

I am currently in my second year studying Game Design at Futuregames Stockholm, and am seeking an internship starting around May 2025 onwards.

As lead designer and audio designer on FleshBound and OrcosmicA, I have driven projects that were highly successful at the Swedish Game Awards 2024 and the Futuregames Awards 2024.

Check out some of the games I’ve worked on in my portfolio below and use the buttons to see more in-depth analyses of my work.

To contact me, send me a message on LinkedIn or email me: hello@leodennett.com

PORTFOLIO

FleshBound

Traverse the fleshy walls of a gigantic beast and seek a way out, at the behest of a curious parasite attached to one hand.

Project Overview

FleshBound is a first-person action/platformer game created for Game Project 3 at Futuregames.

Platform: Windows
Engine: Unreal 5
Genre: Action/Platform/Horror
Team Size: 12
Duration: 7 Week school project at Futuregames (2024)
Awards & Recognition: Won Best Audio and Best Design, nominated for Student Game of the Year at SGA 24. Won Best Design, Best Audio, and Judge’s Choice at FGA 24

Roles and responsibilities

Lead Game Designer, Scrum Master, Audio Design (inc. Music Composition & VO), Audio Programming, Narrative Design, UI Design

TOOLS USED

Unreal 5 (inc. Blueprints, MetaSounds), Perforce, Reaper, various VSTs, Photoshop, Jira, Google Workspace

Links
Steam Page Itch.io Page Soundtrack (Steam) Soundtrack (SoundCloud)
Screenshots
Breakdown

Click the button below to get more in-depth info!

FleshBound Audio Breakdown

OrcosmicA

Fly through space as a cosmic orca, using telekinetic powers to survive the onslaught of abstract enemies.

Project Overview

OrcosmicA is a trippy third-person rail shooter created for Game Project 4 at Futuregames.

Platform: Windows
Engine: Unreal 5
Genre: Rail Shooter/Bullet Hell
Team Size: 8
Duration: 4 Week school project at Futuregames (2024)
Awards & Recognition: Won Best Level Design at FGA 24

Roles and responsibilities

Lead Game Designer, Audio Design inc. Music Composition, Audio Programming, UI Design, UI Programming 

TOOLS USED

Unreal 5 (inc. Blueprints, MetaSounds, Quartz), Perforce, Reaper, various VSTs, Photoshop, Jira, Miro, Google Workspace

Links
Itch.io Page
Screenshots

Breakdown

Click the button below to get more in-depth info!

OrcosmicA - Audio Breakdown

Downhill Dash

Speed downhill on a longboard, take in the sights and try to get the fastest time! Just remember to try not to hit any cars..!

Project Overview

Downhill Dash is a thrilling, physics-based 3D downhill longboarding racing game designed for mobile devices.

The assignment was to follow a (hypothetical) Request for Proposal from the game studio Turborilla to create a mobile game demo for a new extreme sports title that would fit alongside their current titles.

Platform: Mobile/Android
Engine: Unity
Genre: Mobile/Casual/Sports
Team Size: 17
Duration: 3.5 Week school project at Futuregames (2024)

Roles and responsibilities

Product Owner, Game Design, Audio Design (inc. Music Composition), UI Design, Pitch Presentation

TOOLS USED

Unity, FMOD, Reaper, various VSTs, GitHub, Photoshop, Jira, Google Workspace

Links
Itch.io Page Soundtrack (SoundCloud)
Screenshots
Breakdown

Click the button below to get more in-depth info!

Downhill Dash - Audio Breakdown

Pressed for Time

You enter your office to find a cryptic letter and a ticking bomb! Can you solve the puzzles to stop the timer before it explodes?

Project Overview

Pressed for Time is a physical, portable, tabletop escape room game created as corporate entertainment for an events company client. Prior to joining Futuregames I ran a company creating props and puzzle experiences.

Genre: Escape Room/Puzzle
Team Size: 3
Duration: 3 months (2019)

Roles and responsibilities

Project Lead, Game Design, Puzzle Design, Graphic Design, Game Construction

TOOLS USED

Adobe Products, Laser Cutter, Various DIY tools

Breakdown

Click the button below to get more in-depth info!

Pressed for Time - Design Breakdown